Game design
Mara Cole
Tunes cast windows, fish pressure, and score pacing around clear-water cove so each attempt has a clear purpose.
The people by the water
Big Bass Plafusd Cove was shaped as a compact fishing challenge by a fictional three-person studio. The team focuses on readable controls, fair scoring, and playful sessions that fit into a coffee break.
Game design
Tunes cast windows, fish pressure, and score pacing around clear-water cove so each attempt has a clear purpose.
Development
Maintains the canvas engine, responsive inputs, and local best-score handling for plafusdlc.pro.
Art direction
Shapes the clear-water cove visual direction and keeps active targets, wind, and tension easy to read.